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Templates
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The templates can be found in [apk root]/assets/templates.xml.mp3
. They can be used to provide properties like colours or tiles without having to manually write them for each object.
When a template is specified for a segment, box or obstacle in the editor, the values specified in the template are used as a fallback for a property if it is missing.
For example, if the "param0" property of an obstacle is missing and the obstacle has a template, the game will then look at the template and find the "param0" property there, and use that.
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