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Changelog
knot126 edited this page Feb 18, 2023
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4 revisions
Please see the releases page for changes after 2.0.0.
- Refactoring and improvements to the quick test server
- Quick test client update: you can now use different IP addresses without repacking the APK
- Fixes #39: particles will now work!
- Fixes a bug when exporting a visible box which previously used a template
- Added a new quick test server to make testing changes to segments easier
- Boxes can now emit light, allowing for cool effects
- Added an automatic updater to help keep the tools updated
- Moved export options to scene properties so they will save when closing a file
- Reworked the UI so that item properties are now in the Item tab and segment properties are in the Scene tab
- Fixed https://github.com/Smashing-Tech/Smash-Hit-Blender-Tools/issues/1: a bug when importing boxes with templates
- Zero-size boxes are now converted to plane axes on import
- Fixes related to tile size and rotation importing
- Option to make importing segments mildly harder once they have been exported
- Moving SHBT home files to dedicated Smash Hit Blender Tools folder
- Added binary xml export option (only intended for developers)
- Progress indicator for exports
- Added new mesh baker which can bake meshes more accurately
- No more corrupted meshes or janky output!
- Proper tile size implementation
- Support for per-side colour and tiles, even without templates
- Accurate tile rotations
- Support for per-vertex lighting (approximation)
- Faster than old baker
- Note: Still not final and may be tweaked (Version 0.13.2 is shipped in release)
- Note: Meshes will look very different to the older MeshBake
- Remove the replaced mesh baking modes
- Reworked mesh box export experience
- Added an obstacle chooser with the ability to add custom obstacles using a config file
- Updated user interface in some places to be more organised
- Update segment import to work again and support newer features
- Better support when working with beta versions of Smash Hit: can now select beta power-ups
- The barrel power-up, which still works, can now be include to create explosions
- Decals now have the blend option available
- Automatically attempt to find
templates.xml.mp3
from APK opened in APK Editor Studio - Improve how stone hack works
- Fixed game mode handling - the field should be used properly
- Fixes bug with mesh file names
- Fixed colours being displayed incorrectly in Blender
- Remove option for disabling all light since it is redundant
- Remove light factor since it is not needed anymore
- Use a plane's size to specify water size again
- Allow strings to be longer
- Makes rules for VR Multiply simpler
- Removes third element in vectors where it is unused
- Allows choosing barrel power-up (which still works)
- Fixed a bug that resulted in file extensions repeating
- Happy first birthday to this edit
- Add support for templates on boxes when using MeshBake
- Updated exporting behaviour slightly to match Smash Hit
- Fixes lighting and errors when trying to export.
- Re-adds features removed in 0.109 and earlier, like stonehack and VR multiply
- Update built-in MeshBake to version 0.4.1; this fixes buggy lighting
- Update built-in MeshBake to version 0.4.0
- Added support for exporting with lighting information (lightFront/Back/etc)
- Removed misleading or broken features
- Removed stone hack box export
- Removed other less used or broken features, including Box Tile Rotation, VR Multiply, fallback colour and game mode appearance
- Improve importer by adding box templates
- Changed the way that water is placed: now use a plane to specify its size
- Updated some text to be more concise
- Show hidden tick box for boxes again
- Add the option to export using a newer version of MeshBake
- Implemented the Custom Script (formerly "Mesh Bake (Experimental)") option
- Moved exporter settings to the export dialog itself
- Moved fallback colour to the segment properties panel
- Removed the "Exporter Properties" section
- Update how the stonehack works so it is more aligned with mesh exporting
- Reorganise things internally
- Added beta support for exporting mesh files
- Added the ability to set the alpha for stone colour tint
- Removed many features made redundant by the ability to export meshes, excluding the stonehack itself
- Removed to ability to set hidden property for stone
- Fixed setting templates for boxes
- Added Exporter Templates for common exporter settings
- Split segment panel into Export and Segment attributes
- Update more menu and help text
- Added mostly usable segment import
- Templates can now be set for boxes (though this is broken, it should be fixed in 0.106)
- Added option for stretching segment length on export
- Re-base to version 0.99
- Backport compressed export, game mode changing and decal alpha
- New attribute for stonehack obstacles (
IMPORT_IGNORE="STONEHACK_IGNORE"
) - Updated some menu text
- Change default file extensions to include ".mp3"
- Fixed extra tab at the last line of XML
- Add gzip compressed export
- Added the ability to set the game mode that an obstacle will appear in
- Re-factor much of the exporter
- Alpha can now be set on decals
- Better output formatting
- Addons listing now links to wiki page and bug tracker
- Added support for setting the
softshadow
property
- Add support for specifying tile info on boxes
- Add support for individually colored boxes
- Default value for size of water and decals is now more workable
- Script readability improvements, adding comments
- Updates and bug fixes for decal colorization
- Added decal colorization
- Improvements to wording of UI
- Other minor fixes
- Use dimensions instead of scale; it is now possible to use edit mode safely
- Use blender's color picker when choosing colors
- Do not show stone color selector when stone hack is not enabled
- Allow setting reflective mode for boxes
- Use enumeration for power-ups instead of free-form box
- Initial release
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