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Creating Water
Water is a mainly visual effect that adds drag to objects touching it, meaning they will fall slower. It is only ever used once in the final release of Smash Hit: the more games level advertising sprinkle; however, it can be used anywhere, and some beta levels used it extensively.
![](https://private-user-images.githubusercontent.com/73200930/293528746-fcebb10d-fb01-4e4e-b32c-f1439376f8bb.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjAwNzA4NTksIm5iZiI6MTcyMDA3MDU1OSwicGF0aCI6Ii83MzIwMDkzMC8yOTM1Mjg3NDYtZmNlYmIxMGQtZmIwMS00ZTRlLWIzMmMtZjE0MzkzNzZmOGJiLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MDQlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzA0VDA1MjIzOVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTA1MjJkYTUyZTMyMGE4ODgzMjU4NzhlMGZmZWJjNDBjZjViNzcyODRjMzQwYWE4ODNhM2M2MGM4ODVlZDI0YjYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.d4I0EmoQ4GkYBpc-qxHae_72JrcbpwkiJ08SPIdVRck)
You can add a plane of water by going to the 3D viewport's menu → Shatter → Create water. You can also use the keyboard shortcut Shift + Alt + V.
If you don't use the menu, then please note that water should be created using a plane that is parallel to the XY-axis in blender. Scaling this plane will allow you to resize the water plane and moving it will move the water, too.
![Screenshot from 2022-05-08 15-15-57](https://private-user-images.githubusercontent.com/73200930/293528709-a969c39d-f2c0-4aa1-b31c-16aadb38299e.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjAwNzA4NTksIm5iZiI6MTcyMDA3MDU1OSwicGF0aCI6Ii83MzIwMDkzMC8yOTM1Mjg3MDktYTk2OWMzOWQtZjJjMC00YWExLWIzMWMtMTZhYWRiMzgyOTllLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MDQlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzA0VDA1MjIzOVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWE1YzMxMzc4ZjRjY2NjYjZmNjIyNjllNjg4YjBhZmVmZmRjYTRhY2EyOTAzMDM5NDFjNDc0ZWZiZWEwYjQyMDkmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.WY03OG1h57h8PCPmhp6cIs_jyW1hDxJxHJC99dSdbZM)
- Resolution: Controls the quality of the ripple effect on the water. A larger resolution means that the ripple effect will be more clear but will also be smaller.
- Don't let the player see the edges of the water. Make sure that the water is either contained in something or that the pool is large enough so that the player cannot see where the water stops.
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