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Questions and Answers
We will answer some frequently asked questions about Blender Tools.
Maybe, but please don't expect to get help from me specifically. It's okay if another community member helps you.
Short answer: No.
Why? Remember that most mobile games don't have level editors on mobile. The ones that do are typically 2D games (Geometry Dash for example). There are many reasons for this, but one of the main ones is that making a 3D editor for a device with only a touchscreen is hard. You need to be able to control a lot of things in 3D (which is still not easily done using a mouse and keyboard) and putting everything there onto a touchscreen while still making sense is just much harder.
Even if it were on android, you probably would get an awful experience.
We can understand that many people who want to make Smash Hit segments don't have PCs and also can't just afford to go buy one. Unfortunately, 3D model editing on mobile devices is just not very standardised right now.
The best we can advise is for you to find an old computer that someone is throwing away or selling for very little money and try to use that.
I have made a "lite" version of Shatter for Blender 2.63, which is one of the versions Android support natively. Please do not ask for help using it, as it was made in order for Shatter to run on older PCs and not for Android specifically.
We are removing a few advanced export options from the UI in order to simplify it. We never observed these options being used, and we feel that the risk of intimidating new users and creating corner cases when moving segments between mods outweighs the benefits of making these options easily available.
We should note that you can still access these features by editing the bake_mesh.py
script in the Blender addons directory, and that if there is a lot of demand to bring the features back to the UI, then we will.
Here it is:
function init()
cr, cg, cb = mgGetColor("color", 0.25, 0.5, 0.75)
sizeX = mgGetFloat("sizeX", 0.5)
sizeY = mgGetFloat("sizeY", 0.5)
sizeZ = mgGetFloat("sizeZ", 0.5)
mgMaterial("steel")
mgColor(cr, cg, cb)
b = mgCreateBody(0, 0, 0)
mgStatic(1)
mgMask(0)
mgCreateBox(b, sizeX, sizeY, sizeZ)
end
function tick()
end
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