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Questions and Answers
We will answer some frequently asked questions about Blender Tools.
Maybe, but I will not help you with Blender Tools unless I decide that I want to do that. This is for one reason: I can't help everyone.
I don't like saying that, but I only have so much time in the day. And I'm lazy and depressed and kind of pissed off becuase life isn't working. So please, don't fucking ping me to answer shit I've already answered or that you could just use a search engine for. Just use google or yandex or bing or fuckfuckgo or furaffinity or whatever search engine you like.
— Knot126
Short answer: No.
Why? Remember that most mobile games don't have level editors on mobile. The ones that do are typically 2D games (Geometry Dash for example). There are many reasons for this, but one of the main ones is that making a 3D editor for a device with only a touchscreen is hard. You need to be able to control a lot of things in 3D (which is still not easily done using a mouse and keyboard) and putting everything there onto a touchscreen while still making sense is just much harder.
Even if it were on android, you probably would get an awful experience.
We can understand that many people who want to make Smash Hit segments don't have PCs and also can't just afford to go buy one. Unfortunately, 3D model editing on mobile devices is just not very standardised right now.
The best we can advise is for you to find an old computer that someone is throwing away and try to use that.
We are removing a few advanced export options from the UI in order to simplify it. We never observed these options being used, and we feel that the risk of intimidating new users and creating corner cases when moving segments between mods outweighs the benefits of making these options easily available.
We should note that you can still access these features by editing the bake_mesh.py
script in the Blender addons directory, and that if there is a lot of demand to bring the features back to the UI, then we will.
Here it is:
function init()
cr, cg, cb = mgGetColor("color", 0.25, 0.5, 0.75)
sizeX = mgGetFloat("sizeX", 0.5)
sizeY = mgGetFloat("sizeY", 0.5)
sizeZ = mgGetFloat("sizeZ", 0.5)
mgMaterial("steel")
mgColor(cr, cg, cb)
b = mgCreateBody(0, 0, 0)
mgStatic(1)
mgMask(0)
mgCreateBox(b, sizeX, sizeY, sizeZ)
end
function tick()
end
Created by the Blender Tools Documentation Authors. Licenced under the Creative Commons Zero licence.