-
Notifications
You must be signed in to change notification settings - Fork 563
Building the Atomic Editor using QtCreator
The Atomic Editor is very easy to build and requires minimal setup. You'll need QtCreator and CMake: http://www.cmake.org/download
Open a terminal and clone the Atomic Game Engine source and examples repositories.
git clone --recursive https://github.com/AtomicGameEngine/AtomicGameEngine
git clone https://github.com/AtomicGameEngine/AtomicExamples
QtCreator supports CMake files as native projects. In QtCreator select Open Project and then navigate to the CMakeLists.txt in the root of the local Atomic Game Engine repository
Once opened, you'll be asked for some basic CMake configuration information, leave the defaults, and run CMake
On the Projects tab, on Build Steps, add -j8 to the make arguments to enable using multiple core compilation
From the Build menu, select Build All
On the Project tabs, select Run and then ensure that the AtomicEditor is set as the Run configuration
Run the editor using cmd-R or selecting Run from the Build menu
From the Welcome Screen, select Open Project and navigate to your clone of the Atomic Examples, choose the Physics Platformer example
The Platformer will open in the editor
You are now ready to start developing using your custom build of the Atomic Editor, press play!
Home | Copyright (c) 2014 - 2017 THUNDERBEAST GAMES LLC