A Non-Official OpenAI Rest Client for Unity (UPM)
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Updated
May 13, 2024 - C#
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
A Non-Official OpenAI Rest Client for Unity (UPM)
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
The Official Mixed Reality Framework for Unity
Property drawer that allows class selection from drop-down in Unity.
Change the C# compiler (csc) used on your Unity project, as you like!
Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
A simple selection history window for Unity.
Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The captured snapshot can be used as a background for a UI panel.
Collection of utility methods, design patterns, and extensions for Unity.
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
A package that standardizes scene loading operations between the Unity Scene Manager and Addressables, allowing multiple alternatives of awaiting such as Coroutines, Async or UniTask.
UI Toolkit elements and utilities for custom Editor interfaces in Unity.
Unity Gradient Texture generator
Library for drawing vector shapes in Unity.
A synchronous event bus for Unity, using strictly typed events and generics to reduce runtime overhead.
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
Created by Unity Technologies