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This project provides a shared configuration system for VR applications, allowing users to define their preferred settings in one place and have them automatically applied across different VR games and experiences. This eliminates the need to constantly adjust settings within each individual application.
A package that standardizes scene loading operations between the Unity Scene Manager and Addressables, allowing multiple alternatives of awaiting such as Coroutines, Async or UniTask.
The HMS Unity Plugin makes it easy to include Huawei Mobile Services into Unity-based games. Authentication, in-app purchases, push alerts, ads, and interaction with gaming services are just a few of the basic capabilities that this formidable tool makes available to your applications.
IndieInject — это легковесный и простой в использовании фреймворк для внедрения зависимостей (DI) в Unity, разработанный специально для небольших проектов и быстрых прототипов. Этот фреймворк идеально подходит для создания игр для платформ, таких как Yandex Games, Poki, Crazy Games, Google Play, Apple Store и Ru Store.