Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
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Updated
Jun 15, 2024 - Rust
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Modular node graph based noise generation library using SIMD, C++17 and templates
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
Mapgen4 procedural wilderness map generator
Voxel world generation modding platform
JavaScript version of mapgen2 polygon map generator algorithms
Dockerfile for the geo-data/cesium-terrain-builder app with quantized mesh support.
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
Procedural Hydrology / River / Lake Simulation
A port of Proland to Unity
Simple terrain editor built using Urho3D.
Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement
An awesome Voxel framework for Unity (Game Engine)
A procedural planet generator addon for Godot with terrain LOD.
Procedural Terrain Generation using CPU workflow based on ECS, focused on performance
🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!
Quantized-Mesh encoder/decoder and topology builder
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
End generator based on Gaea
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