PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
-
Updated
Feb 9, 2023 - ShaderLab
PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
Toolbox for interpolating from an uneven grid
Add a description, image, and links to the poisson-sampling topic page so that developers can more easily learn about it.
To associate your repository with the poisson-sampling topic, visit your repo's landing page and select "manage topics."