CS Senior Comprehensive Project - Procedurally Generated Dungeons. This final comprehensive project can be best described as a Minimum Viable Product of a roguelike game developed in the Unity Engine with C#. The game contains a procedural generation algorithm with lock-and-key puzzle elements to obscure the player's path to the final boss.
csharp
procedural-generation
roguelike
roguelike-game
unity2d
puzzle-solver
lock-and-key
universal-render-pipeline
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Updated
Jul 22, 2021 - C#