DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
minecraft
vulkan
global-illumination
raytracer
raytracing
rays
ray-tracing
voxel-terrain
raymarching
gpu-programming
realtime-raytracer
realtime-raytracing
probe-texture
irradiance-field
light-field-probes
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Updated
Mar 15, 2021 - C++