geometry-shader
Here are 21 public repositories matching this topic...
My final project of Introduction to Computer Graphics (DCP4516) in NYCU.
-
Updated
Jan 23, 2022 - C++
A resurrection of a very old project, brought back to life to save my brain.
-
Updated
Jun 15, 2024 - C
Billboards with geometry shader in OpenGL.
-
Updated
Mar 21, 2021 - C++
Model importer & exporter
-
Updated
Dec 5, 2019 - HTML
Render space curves using Frenet-Serret frame via DirectX D3D11 Geometry Shader.
-
Updated
Jun 28, 2019 - C++
Function to generate a (not guaranteed optimal) triangle strip out of a set of triangles.
-
Updated
Aug 18, 2021 - Python
A collection of exemplary graphics samples based on Magma and Vulkan API
-
Updated
Sep 24, 2021 - C++
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
-
Updated
Jul 31, 2022 - C++
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and etc.
-
Updated
Jan 1, 2019 - C
3D Graphics Engine For Games | C++ OpenGL 4.1
-
Updated
Jan 31, 2021 - C++
modular particle system using compute shaders.
-
Updated
Aug 3, 2019 - C#
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
-
Updated
Dec 24, 2020 - C++
A wireframe material in Unity using the geometry shader.
-
Updated
Feb 3, 2021 - ShaderLab
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
-
Updated
Jul 18, 2021 - TeX
A Geometry shader written for Unity's build-in Render Pipeline
-
Updated
Jan 27, 2023 - ShaderLab
Offline Shader Editor with many cool features
-
Updated
May 17, 2024 - C++
Improve this page
Add a description, image, and links to the geometry-shader topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the geometry-shader topic, visit your repo's landing page and select "manage topics."