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Billboards with geometry shader in OpenGL.

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Billboards.

This is a project that presents how to implement a billboard drawing from a single point on scene.

How to build

This project uses CMake to generate build solution.
It requires OpenGL to be installed on the building machine.
It requires GLEW and GLFW and DevIL libraries (give CMake paths to their libraries and includes).
Data directory must be in the same directory the executable is.

Controls

Hold right mouse button to rotate camera
W/S/A/D - move camera

More

You can read more about billboards in the blog entry: https://zompidev.blogspot.com/2015/02/billboards-with-geometry-shader.html

You can download a working .exe file from here: https://drive.google.com/file/d/19POqRooudLBYWwwHk6edQJTFG8bKdGPB

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Billboards with geometry shader in OpenGL.

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