Project for my NCTU thesis "Using Game Theory in Evacuation Simulation With Consideration of Obstacle Removal"
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Updated
Feb 26, 2018 - C++
Project for my NCTU thesis "Using Game Theory in Evacuation Simulation With Consideration of Obstacle Removal"
System Simulation: Crowd Simulation
Crowd simulation and a three story building
Real-time crowd movement simulation based on gradient and shortest path models
A NetLogo simulation of crowd evacuation from a hypothetical fire emergency at The Float @ Marina Bay, Singapore.
2017 SNU Bus Stop agent simulation. Inspired by "Nature of Code" of Daniel Shiffman
Modelling crowd behaviour in panic sitations
A simple imitation of crowd behavior in case of fire. Practice at Altai State Technical University Summer 2019.
Social Ways: Learning Multi-Modal Distributions of Pedestrian Trajectories with GANs (CVPR 2019)
Crowd Simulation using Social Force Model
A pathfinding and crowd simulation assignment from my Animation and Planning in Games class.
A bag of open crowd simulation algorithms
An STL only, "bring-your-own AI agent" flow field navigation library
UE4 Crowd Control (5 options)
A crowd evacuation simulation tool created in Unity for architectural/BIM workflows using Speckle
Continuous-time multi-agent crowd simulation engine implemented in Python using Numba and Numpy for performance.
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