Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
benchmark
grid
unity
jobs
pathfinding
stress-test
multithread
burst-compiler
raycastcommand
boxcastcommand
ijobparallelfortransform
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Updated
Apr 24, 2021 - C#