An accelerated mini raytracer for 42 and the 42 world
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Updated
Jun 6, 2022 - C
An accelerated mini raytracer for 42 and the 42 world
Fast Python Ray Tracer with Triangles
A Maya Plug-In Template for querying the closest mesh intersection from a click into the viewport. Implements Octrees and BVH to accelerate computation
Header-only N-dimensional BVH library
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
Bounding Volume Hierarchy is used to represent the objects in a 3D euclidean space. Collision Detection between this complex detailed structures is implemented in this project.
Bounding Volumes (BV) and BV Hierarchies for Spatial Data Structures Study
ray tracing within a bounding volume hierarchy
ray tracer using opengl with BVH and multi-threading for acceleration.
Bounding Volumes (BV), BV Hierachies and Spatial Partitioning w/ OctTrees + BSPTrees for Spatial Data Structures Study
Fast, Parallel Bounding Volume Hierarchy for Collision Detection in Dynamic Scenes
Surface area heuristic BVH2/4 builder
Real-time oriented 3d collision detection library
A header-only raytracing framework
Principles of Computer Graphics exercises (2020/2021)
Computer Graphics - METU Ceng 477
Code for my bachelor thesis -- Karlsruhe Institute of Technology
An Awesome Visual Path Tracer. 可视化路径追踪渲染器
A bounding volume hierarchy tree for collision detection and ray-casting matters
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