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Rick Waldron edited this page Mar 22, 2023 · 23 revisions

The Led.RGB class constructs objects that represent an RGB Led.

Parameters

  • pins An Array containing the pins red, green and blue. All pins must support PWM.

    Index Type Value/Description Default Required
    0 Number PWM capable to control red yes
    1 Number PWM capable to control green yes
    2 Number PWM capable to control blue yes
  • options

    Property Type Value/Description Default Required
    pins Object See pins table below Yes (either)
    pins Array See pins table below Yes (either)
    isAnode Boolean true, false. Set this to true to indicate the LED is a common anode LED. Defaults to false, indicating a common cathode LED. no
    controller String DEFAULT, PCA9685, BLINKM. Controller interface type. "DEFAULT" no
    • pins (Object)

      Property Type Value/Description Default Required
      red Number PWM capable to control red yes
      green Number PWM capable to control green yes
      blue Number PWM capable to control blue yes
    • pins (Array)

      Index Type Value/Description Default Required
      0 Number PWM capable to control red yes
      1 Number PWM capable to control green yes
      2 Number PWM capable to control blue yes

Shape

Property Name Description Read Only
red Led object No
green Led object No
blue Led object No
isAnode Boolean Yes

Component Initialization

LED RGB

// With Options object & pins object
new five.Led.RGB({
  pins: {
    red: 6,
    green: 5,
    blue: 3
  }
});

// With Options object & pins array
new five.Led.RGB({
  pins: [6, 5, 3]
});

// With pins array
new five.Led.RGB([6, 5, 3]);

led rgb

LED RGB Anode

// With Options object & pins object
new five.Led.RGB({
  pins: {
    red: 6,
    green: 5,
    blue: 3
  },
  isAnode: true
});

// With Options object & pins array
new five.Led.RGB({
  pins: [6, 5, 3],
  isAnode: true
});

led rgb anode

LED RGB PCA9685

// With Options object & pins object
new five.Led.RGB({
  controller: "PCA9685",
  pins: {
    red: 2,
    green: 1,
    blue: 0
  }
});

// With Options object & pins array
new five.Led.RGB({
  controller: "PCA9685",
  pins: [2, 1, 0]
});

Tessel PCA9685

Arduino PCA9685

LED RGB BlinkM

new five.Led.RGB({
  controller: "BLINKM",
});

BlinkM

BlinkM

Usage

var five = require("johnny-five");
var board = new five.Board();

board.on("ready", function() {
  var a = new five.Led.RGB([ 9, 10, 11 ]);

  var b = new five.Led.RGB({
    pins: {
      red: 3,
      green: 5,
      blue: 6
    }
  });

  this.repl.inject({
    a: a,
    b: b
  });

  a.strobe(500);
  b.strobe(1000);
});

API

  • on() Turn the led on, honoring any previous color value

    var led = new five.Led.RGB([9, 10, 11]);
    
    led.on();
  • off() Turn the Led off.

    var led = new five.Led.RGB([9, 10, 11]);
    
    led.off();
  • color(value) Sets the Led color. If no value is supplied, it returns a copy of the state value.

    var led = new five.Led.RGB([9, 10, 11]);
    
    led.color("#ff00ff");
    
    console.log( led.color() );
    // {red: 255, blue: 0, green: 255}
Valid Color Arguments Example(s) In Situ
Any CSS color name string "red", "green", "blue" rgb.color("red")
Hexadecimal color strings "ff0000", "00ff00", "0000ff" rgb.color("0000ff")
Hexadecimal color strings, w/ leading # "#ff0000", "#00ff00", "#0000ff" rgb.color("#0000ff")
Array of 8-bit bytes [0xff, 0x00, 0x00] rgb.color([0xff, 0x00, 0x00])
Object of 8-bit bytes { red: 0x00, green: 0xFF, blue: 0x00 } rgb.color({ red: 0x00, green: 0xFF, blue: 0x00 })
  • intensity(value) Sets the overall intensity or "brightness" of the Led. Maintains current color state. If no value is supplied, it returns the current intensity value.

    var led = new five.Led.RGB([9, 10, 11]);
    
    // Set the initial color (red)
    led.color("#ff0000");
    
    ...Sometime later...
    
    // Stays red, but at 30% intensity
    led.intensity(30);
  • toggle() Toggle the current state, if on then turn off, if off then turn on.

    var led = new five.Led.RGB([9, 10, 11]);
    
    led.toggle();
  • strobe(ms) Strobe/Blink the Led on/off in phases over ms. This is an interval operation and can be stopped by calling led.stop(), however that will not necessarily turn it "off". Defaults to 500ms.

    var led = new five.Led.RGB([9, 10, 11]);
    
    // Strobe on-off in 500ms phases
    led.strobe(500);
  • stop(ms) For interval operations, call stop to stop the interval. stop does not necessarily turn "off" the Led, in order to fully shut down an Led, a program must call stop().off().

    var led = new five.Led.RGB([9, 10, 11]);
    
    // Blink from on to off in 500ms phases
    led.strobe(500);
    
    ...Sometime later...
    
    led.stop();

Events

Led objects are output only and therefore do not emit any events.

Examples

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