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Drop CountsAndLists Data from the Fleet and Game Server Set When the Flag is False #3881

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7 changes: 7 additions & 0 deletions pkg/fleets/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -678,6 +678,13 @@ func (c *Controller) updateFleetStatus(ctx context.Context, fleet *agonesv1.Flee
fCopy.Status.Counters = make(map[string]agonesv1.AggregatedCounterStatus)
fCopy.Status.Lists = make(map[string]agonesv1.AggregatedListStatus)
}
// Drop Counters and Lists status if the feature flag has been set to false
if !runtime.FeatureEnabled(runtime.FeatureCountsAndLists) {
if len(fCopy.Status.Counters) != 0 || len(fCopy.Status.Lists) != 0 {
fCopy.Status.Counters = map[string]agonesv1.AggregatedCounterStatus{}
fCopy.Status.Lists = map[string]agonesv1.AggregatedListStatus{}
}
}

for _, gsSet := range list {
fCopy.Status.Replicas += gsSet.Status.Replicas
Expand Down
90 changes: 90 additions & 0 deletions pkg/fleets/controller_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -868,6 +868,96 @@ func TestControllerUpdateFleetListStatus(t *testing.T) {
assert.True(t, updated)
}

// Test that the aggregated Counters and Lists are removed from the Fleet status if the
// FeatureCountsAndLists flag is set to false.
func TestFleetDropCountsAndListsStatus(t *testing.T) {
t.Parallel()

utilruntime.FeatureTestMutex.Lock()
defer utilruntime.FeatureTestMutex.Unlock()

f := defaultFixture()
defaultFleetName := "default/fleet-1"
c, m := newFakeController()

gss := f.GameServerSet()
gss.ObjectMeta.Name = "gsSet1"
gss.ObjectMeta.UID = "4321"
gss.Spec.Replicas = f.Spec.Replicas
gss.Status.Counters = map[string]agonesv1.AggregatedCounterStatus{
"aCounter": {
AllocatedCount: 1,
AllocatedCapacity: 10,
Capacity: 1000,
Count: 100,
},
}
gss.Status.Lists = map[string]agonesv1.AggregatedListStatus{
"aList": {
AllocatedCount: 10,
AllocatedCapacity: 100,
Capacity: 10000,
Count: 1000,
},
}

flag := ""
updated := false

m.AgonesClient.AddReactor("list", "gameserversets",
func(action k8stesting.Action) (bool, runtime.Object, error) {
return true, &agonesv1.GameServerSetList{Items: []agonesv1.GameServerSet{*gss}}, nil
})

m.AgonesClient.AddReactor("list", "fleets",
func(action k8stesting.Action) (bool, runtime.Object, error) {
return true, &agonesv1.FleetList{Items: []agonesv1.Fleet{*f}}, nil
})

m.AgonesClient.AddReactor("update", "fleets",
func(action k8stesting.Action) (bool, runtime.Object, error) {
ua := action.(k8stesting.UpdateAction)
fleet := ua.GetObject().(*agonesv1.Fleet)
updated = true

switch flag {
case string(utilruntime.FeatureCountsAndLists) + "=true":
assert.Equal(t, gss.Status.Counters, fleet.Status.Counters)
assert.Equal(t, gss.Status.Lists, fleet.Status.Lists)
case string(utilruntime.FeatureCountsAndLists) + "=false":
assert.Nil(t, fleet.Status.Counters)
assert.Nil(t, fleet.Status.Lists)
default:
return false, fleet, errors.Errorf("Flag string(utilruntime.FeatureCountsAndLists) should be set")
}
return true, fleet, nil
})

ctx, cancel := agtesting.StartInformers(m, c.fleetSynced, c.gameServerSetSynced)
defer cancel()

// Expect starting fleet to have Aggregated Counter and List Statuses
flag = string(utilruntime.FeatureCountsAndLists) + "=true"
require.NoError(t, utilruntime.ParseFeatures(flag))
err := c.syncFleet(ctx, defaultFleetName)
assert.NoError(t, err)
assert.True(t, updated)

updated = false
flag = string(utilruntime.FeatureCountsAndLists) + "=false"
require.NoError(t, utilruntime.ParseFeatures(flag))
err = c.syncFleet(ctx, defaultFleetName)
assert.NoError(t, err)
assert.True(t, updated)

updated = false
flag = string(utilruntime.FeatureCountsAndLists) + "=true"
require.NoError(t, utilruntime.ParseFeatures(flag))
err = c.syncFleet(ctx, defaultFleetName)
assert.NoError(t, err)
assert.True(t, updated)
}

func TestControllerFilterGameServerSetByActive(t *testing.T) {
t.Parallel()

Expand Down
7 changes: 7 additions & 0 deletions pkg/gameserversets/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -635,6 +635,13 @@ func computeStatus(list []*agonesv1.GameServer) agonesv1.GameServerSetStatus {
status.ReservedReplicas++
}

// Drop Counters and Lists status if the feature flag has been set to false
if !runtime.FeatureEnabled(runtime.FeatureCountsAndLists) {
if len(status.Counters) != 0 || len(status.Lists) != 0 {
status.Counters = map[string]agonesv1.AggregatedCounterStatus{}
status.Lists = map[string]agonesv1.AggregatedListStatus{}
}
}
// Aggregates all Counters and Lists only for GameServer all states (except IsBeingDeleted)
if runtime.FeatureEnabled(runtime.FeatureCountsAndLists) {
status.Counters = aggregateCounters(status.Counters, gs.Status.Counters, gs.Status.State)
Expand Down
83 changes: 82 additions & 1 deletion pkg/gameserversets/controller_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,6 @@ package gameserversets
import (
"context"
"encoding/json"
"errors"
"fmt"
"math/rand"
"net/http"
Expand All @@ -33,6 +32,7 @@ import (
utilruntime "agones.dev/agones/pkg/util/runtime"
"agones.dev/agones/pkg/util/webhooks"
"github.com/heptiolabs/healthcheck"
"github.com/pkg/errors"
"github.com/sirupsen/logrus"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
Expand Down Expand Up @@ -464,6 +464,87 @@ func TestComputeStatus(t *testing.T) {
})
}

// Test that the aggregated Counters and Lists are removed from the Game Server Set status if the
// FeatureCountsAndLists flag is set to false.
func TestGameServerSetDropCountsAndListsStatus(t *testing.T) {
t.Parallel()
utilruntime.FeatureTestMutex.Lock()
defer utilruntime.FeatureTestMutex.Unlock()

gss := defaultFixture()
c, m := newFakeController()

list := createGameServers(gss, 2)
list[0].Status.Counters = map[string]agonesv1.CounterStatus{
"firstCounter": {Count: 5, Capacity: 10},
}
list[1].Status.Lists = map[string]agonesv1.ListStatus{
"firstList": {Capacity: 100, Values: []string{"4", "5", "6"}},
}
gsList := []*agonesv1.GameServer{&list[0], &list[1]}

expectedCounterStatus := map[string]agonesv1.AggregatedCounterStatus{
"firstCounter": {
AllocatedCount: 0,
AllocatedCapacity: 0,
Capacity: 10,
Count: 5,
},
}
expectedListStatus := map[string]agonesv1.AggregatedListStatus{
"firstList": {
AllocatedCount: 0,
AllocatedCapacity: 0,
Capacity: 100,
Count: 3,
},
}

flag := ""
updated := false

m.AgonesClient.AddReactor("update", "gameserversets",
func(action k8stesting.Action) (bool, runtime.Object, error) {
updated = true
ua := action.(k8stesting.UpdateAction)
gsSet := ua.GetObject().(*agonesv1.GameServerSet)

switch flag {
case string(utilruntime.FeatureCountsAndLists) + "=true":
assert.Equal(t, expectedCounterStatus, gsSet.Status.Counters)
assert.Equal(t, expectedListStatus, gsSet.Status.Lists)
case string(utilruntime.FeatureCountsAndLists) + "=false":
assert.Nil(t, gsSet.Status.Counters)
assert.Nil(t, gsSet.Status.Lists)
default:
return false, nil, errors.Errorf("Flag string(utilruntime.FeatureCountsAndLists) should be set")
}

return true, gsSet, nil
})

// Expect starting fleet to have Aggregated Counter and List Statuses
flag = string(utilruntime.FeatureCountsAndLists) + "=true"
require.NoError(t, utilruntime.ParseFeatures(flag))
err := c.syncGameServerSetStatus(context.Background(), gss, gsList)
assert.Nil(t, err)
assert.True(t, updated)

updated = false
flag = string(utilruntime.FeatureCountsAndLists) + "=false"
require.NoError(t, utilruntime.ParseFeatures(flag))
err = c.syncGameServerSetStatus(context.Background(), gss, gsList)
assert.Nil(t, err)
assert.True(t, updated)

updated = false
flag = string(utilruntime.FeatureCountsAndLists) + "=true"
require.NoError(t, utilruntime.ParseFeatures(flag))
err = c.syncGameServerSetStatus(context.Background(), gss, gsList)
assert.Nil(t, err)
assert.True(t, updated)
}

func TestControllerWatchGameServers(t *testing.T) {
t.Parallel()
utilruntime.FeatureTestMutex.Lock()
Expand Down
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