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Releases: yrmvgh/yiufcrawl

Version 1.5.5 of Yiuf's Home (ongoing minor changes, trunk updates, and fixes)

30 Apr 13:30
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Sorry for the lack of changelog, but I figure it's better to upload what I have rather than nothing!

Version 1.5.4 of Yiuf's Home (ongoing minor changes, trunk updates, and fixes)

04 Apr 15:36
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In lieu of a proper changelog, here's all the commits that happened in between the previous release, and this release.

1.5.2a0-yiuf...c2bcc00

More importantly than a changelog, I'm trying to switch to good in-game documentation, so that when you look at, say, a Deep Elf on the character creation screen, or you read the description of a Ring of Ice, you will see a clear, specific, flavourless description of how that item differs from DCSS Trunk.

Do please let me know if any such description is missing or unclear!

1.5.4-yiuf

30 Mar 21:23
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hotfix bear muts to at least message

1.5.2a0-yiuf

23 Mar 13:24
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1.5.2 continues to be primarily about polishing up existing code and descriptions!

Bugfix for Achey Breaky Windows Build

22 Mar 07:14
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This (once again!) fixes the bug where windows users crash after reading teleport scroll.

Your old save is not broken, feel free to load it up in the new version. :)

1.5.1-a0yiuf

20 Mar 23:10
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Let's open the 1.5.1 season by fixing a whole buncha bugs!

Bearkin! Version 1.5.0 of Yiuf's Home (plus bear bugfix)

19 Mar 17:24
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This is a relatively simple fork of DCSS that brings back removed and experimental playable races.
currently has: Skeleton, High Elf, Sludge Elf, Imp, Lava Orc, Plutonian, and Dorf (similar to HD and MD)

This forum thread has discussion and images that summarize the new races:
https://crawl.develz.org/tavern/viewtopic.php?f=17&t=23209

The README explains further, and has dead-simple install instructions for Linux:
https://github.com/yrmvgh/crawl/blob/yiuf/README.md

Some of the version 1.5.0 stuff:
image of bearkin

  • BEARKIN! A new race based on this old experimental branch.
    • Can't fit into armour.
    • A selection of random mutations as you level up. Think of it as Demonspawn-lite.
  • Normal crosstraining is simplified to two groups. Weapons that could be used in a thrusting maneuver (LB, SB, Pole), and weapons which probably make less sense to thrust with (Staff, Axe, Mace).
  • Humans crosstrain ice/fire/air/earth.

Bearkin! Version 1.5.0 of Yiuf's Home for Lost and Abandoned Species

19 Mar 12:44
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This is a relatively simple fork of DCSS that brings back removed and experimental playable races.
currently has: Skeleton, High Elf, Sludge Elf, Imp, Lava Orc, Plutonian, and Dorf (similar to HD and MD)

This forum thread has discussion and images that summarize the new races:
https://crawl.develz.org/tavern/viewtopic.php?f=17&t=23209

The README explains further, and has dead-simple install instructions for Linux:
https://github.com/yrmvgh/crawl/blob/yiuf/README.md

Some of the version 1.5.0 stuff:
image of bearkin

  • BEARKIN! A new race based on this old experimental branch.
    • Can't fit into armour.
    • A selection of random mutations as you level up. Think of it as Demonspawn-lite.
  • Normal crosstraining is simplified to two groups. Weapons that could be used in a thrusting maneuver (LB, SB, Pole), and weapons which probably make less sense to thrust with (Staff, Axe, Mace).
  • Humans crosstrain ice/fire/air/earth.

yiufcrawl 1.4.8

17 Mar 10:45
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This is a relatively simple fork of DCSS that brings back removed and experimental playable races.
currently has: Skeleton, High Elf, Sludge Elf, Imp, Lava Orc, Plutonian, and Dorf (similar to HD and MD)

This forum thread has discussion and images that summarize the new races:
https://crawl.develz.org/tavern/viewtopic.php?f=17&t=23209

The README explains further, and has dead-simple install instructions for Linux:
https://github.com/yrmvgh/crawl/blob/yiuf/README.md

1.4 stuff:

  • imp teleportitis is now blinkitis
  • plutonians malmutate a ton less often. they SHOULD only mutate when they accidentally explode from extreme contamination, and there's a small chance to get a good mutation, too.
  • lots of fiddly apt tweaks partially based on player feedback and dev testing. maybe need to chill on changing apts so much
    • (dev testing? which dev? that's me, I'm "the dev"! that still sounds weird.)
  • adopted SKELETONS! from https://github.com/PabloMansanet/crawl/commits/skeleton
    • they don't have a home on any servers yet, so Yiufcrawl can take them in for now
  • merged in a bunch of stuff from upstream, aka trunk, aka dcss, aka "normal crawl".
  • look here for more details https://github.com/yrmvgh/crawl/commits/yiuf
  • Spellbooks no longer cost any space in your inventory. You can simply carry all of them around for free! The "spell library" patch by Doesnty.
  • A few god-related tweaks from Hellmonk, including simplifying Dithmenos and slowing down the gift-spam of Oka & Trog.
  • Removed rings of flight, fire resist, and cold resist. Now rings of fire/ice provide one pip of resistance with no vulnerability. Thanks, Hellmonk!

get previous releases at previous repository

17 Mar 10:24
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