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More efficient updating of TEV state #173

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wheremyfoodat
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Moves TEV state parsing to vertex shader to avoid 5 uniform uplodads per draw call + some memory moves

@wheremyfoodat
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Thoughts (and prayers appreciated) @Wunkolo @gpucode @fleroviux @skylersaleh

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LGTM!

@fleroviux
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This seems like the logical thing to do now that we have access to all PICA IO in the shader. LGTM!

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re: Discord

Will switch to reading in the fragment shade instead to avoid going over input/output attribute caps

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3 participants