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changelog 2 electric boogaloo (#36720)
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* Update .all_changelog.yml

* hotfix test i hope it works

* another

* conflict resolution

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Co-authored-by: d3athrow <[email protected]>
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CrazyAmphibian and d3athrow committed Jun 23, 2024
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Expand Up @@ -2112,6 +2112,253 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- bugfix: Implants no longer remain in the user's hand after using an empty implanter
on them, which would also fill the implanter. In addition, superglued implants
cannot be removed from the user's hand via the implanter.
2024-04-20:
SECBATON-GRIFFON:
- bugfix: Reagent time in system now only shows up on reagent scanners when used on mobs, the only thing that tracks it.
- spellcheck: The right bracket on reagent scanner chemical list information now shows up properly.
west3436:
- bugfix: Derelict MoMMIs will now be shown their unique laws when spawning.
2024-04-24:
13spacemen:
- rscadd: Added DMI editor extension support to VSCode
DeityLink:
- bugfix: Fixed glue becoming permanent when applied twice.
malfunctioning-ai:
- bugfix: Ice tiles immediately disappear if the tile its on is switched to space.
- bugfix: Fixed ghosts being able to interact with the Cryotheum Resonator.
- bugfix: Fixed some ZAS events occurring at wrong times.
- bugfix: Fixed plasma not having a name in some instances.
- tweak: The Cryotheum-Oxygen reaction now requires a high enough Cryotheum density for it to occur (enough for it to be visible in the air, and an equivalent volume ratio for pipes). Same for Plasma-Cryotheum, except that it's Plasma that has to be visible.
- tweak: Various Cryotheum minor tweaks, like bluespace crystal amount rebalancing and increasing the minimum tempreature for Cryo-Oxy to around -30C from -40C.
- rscadd: Holopad holograms now can move between holopads.
nervere:
- tweak: Grue attacks no longer penetrate armor.
SECBATON-GRIFFON:
- bugfix: MoMMIs below 100 charge no longer drop their modules on the floor when selecting them.
- tweak: MoMMI material synths now have better feedback for being out of power or having no cell.
- tweak: Primordial soup, higashikata specials, vanishing stews, sundaes, yogurt and avocado milkshakes now require a spoon to eat. They also now leave dribbles as crumbs.
- bugfix: Monkeys wearing eye protection are now blocked from being affected by flashes.
- tweak: Admin jumping to an area no longer gets them stuck in dense objects if possible.
- bugfix: Crate weighers now properly spring up when pulled from under crates.
- bugfix: Mints now only take one bite to eat.
2024-04-25:
SECBATON-GRIFFON:
- bugfix: Virology isolation centrifuges now properly remove all vials when broken down.
2024-04-26:
boy2mantwicethefam:
- rscadd: Fire Breath and Ring of Fire are now unleashed; they can now properly set objects on fire, including spilled welding fuel.
DeityLink:
- experiment: The Cult Eclipse Update is here!
- rscadd: Cultists have a new UI Panel that enables easier tracking of the cult's members, their objectives, and lots of other important information.
- rscadd: As cultists perform occult activities and complete objectives, they generate devotion which both grants them Tattoos imbued with new powers, but also quickens the arrival of the new Eclipse event.
- rscadd: During the Eclipse, all lights aboard the station are dimmed, highly reducing visibility. The cult can use the new (very old in fact) Tear Reality rune during the eclipse to start a ritual that can let them end the round. If the Eclipse ends without the ritual being attempted, the crew will be safe from Nar-Sie for this round.
- rscadd: If the cult attempts to raise Nar-Sie, they will have to defend a Blood Stone for a certain amount of time, and from that point onward all cultists will have a visible halo betraying their appearance to the crew. If the Blood Stone is destroyed, the ritual will end, and the cult will receive various handicaps, such has the halo remaining visible, and the cultist cap falling to zero.
- rscadd: The Scoreboard now lists cultists in order of how much devotion they generated. The cult now "wins" or "loses" following various conditions, each with a different message on the scoreboard. A cult that couldn't raise Nar-Sie can still get a victory by having some of its members escape alive and free aboard the shuttle.
- rscadd: The Eclipse event also has a small chance to occur during non-cult rounds, keeping some uncertainty around until actual occult shit is witnessed.
- experiment: Check the detailed changelog linked in #36361 for a more information and more details on the various changes.
- bugfix: Fixed hair and facial hair always appearing black and on top on photos
SECBATON-GRIFFON:
- bugfix: Gas sensors now properly output signals if no gases are detected, if set to detect specific ones.
- bugfix: Arcane tampered items now properly behave as clumsy on mobs without reagent holders. (that is, most non-human mobs)
- bugfix: Maxed-out pulse demons are also now blacklisted from mob spawns along with their normal variants.
2024-04-27:
DeityLink:
- bugfix: Fixed a few cult bugs observed during the first round of the new update.
- bugfix: Fixed zeroes in station time.
SECBATON-GRIFFON:
- tweak: The R&D console UI has been cleaned up a bit more
2024-04-28:
jwhitak:
- bugfix: Normal false walls now properly turn into their standard wall type when screwdrivered instead of being deleted.
SECBATON-GRIFFON:
- bugfix: Reinforced false walls can now be taken apart by a welder.
- tweak: Deconstructing false walls (and reinforced false walls) now has a delay like normal walls.
- bugfix: Diagonal shuttle walls and false walls now properly update on mesons if moved
2024-04-29:
13spacemen:
- bugfix: New DMI editor extension works properly by default now
2024-04-30:
13spacemen:
- rscadd: Admins now have a button on the Player Panel to send players back to lobby
- tweak: Slightly tweaked hair overlay generation
DeityLink:
- bugfix: Fixed drinking water extinguishing cigarettes.
- bugfix: Fixed cultists appearing invisible on the scoreboard and photos once they have some tattoos.
- bugfix: MAYBE fixed people appearing offset on the scoreboard, we'll see how it goes.
Eneocho:
- rscadd: Exotic Seeds crates now have 2 extra randomized seeds.
- rscdel: Exotic Seeds crates no longer carry Reishi nor Liberty cap seeds.
jwhitak:
- bugfix: Intercoms no longer prevent you from using tools on shuttle chairs.
- bugfix: You can no longer detect if a ghost is on a shuttle chair's turf by attacking a shuttle chair with a tool such as a wrench and seeing if you get a message back or not.
SECBATON-GRIFFON:
- bugfix: Racks are no longer more likely to get vaporized if further away from an explosion, but rather less, as intended.
- bugfix: Arcane tampered doors no longer send people into dense objects like windows, and no longer pick linked doors that have their way back blocked.
- tweak: Doors can no longer be arcane tampered on the centcomm level.
- tweak: Arcane tampered doors no longer have a bias towards the default cardinal directions when crossed.
SonixApache:
- rscadd: added [stationname] and [logo] macros to paperwork
- spellcheck: HoP standard paperwork now states the proper station name instead of Exodus
2024-05-10:
falcon2346:
- tweak: Time release pills take longer to release their payload, consistent with sugar's rate of metabolism.
malfunctioning-ai:
- rscadd: Objects like lockers and other pushables now properly slide on ice.
- tweak: Changed Cryotheum's abbreviation to include a greek character.
- tweak: Edited cryotheum-plasma reaction so that it's more efficient at cooling at low temps (within 10.1K and below) but diminishes in efficiency as the temperature increases (the same amount of cryotheum is consumed in the reaction no matter the temperature, only the cooling power is affected).
nervere:
- bugfix: Added a client verb, found in the OOC tab, called Check-My-BYOND-Version. This verb shows your current major and minor version, along with a link to find BYOND builds compatible with the server's current version.
west3436:
- bugfix: Returning to human form after being in horror form will no longer delete your body if you are inside something.
2024-05-11:
13spacemen:
- rscadd: Bloody item overlays are way faster
- bugfix: Fixed bloody overlays not going away upon cleaning in some circumstances.
2024-05-14:
DeityLink:
- rscadd: Attacking glowshrooms (previously only possible as a human using a weapon) now provides some actual feedback that you are in fact damaging it.
- rscadd: Monkeys and Simple Animals can now attack glowshrooms, which means that yes, Grues can now deal with those (if they don't die trying to)
- bugfix: Fixed invisible paintings on scoreboards
west3436:
- bugfix: Sparks will no longer instantly ignite anything the come into contact with.
- bugfix: Fire extinguishers will no longer cool rooms to sub-zero (C) temperatures.
- bugfix: Matches now extinguish properly.
2024-05-16:
west3436:
- bugfix: Wormholes despawning will no longer create station-wide fires.
- bugfix: Fire extinguisher spray will now properly pass through machinery.
- tweak: Reduced the cooling power of fire extinguishers.
2024-05-17:
jwhitak:
- bugfix: Brute damage no longer causes or worsens burn wounds.
nervere:
- bugfix: The "Join Game" and "Check Antagonist" menus now display the proper shift duration.
west3436:
- bugfix: Fixed the singularity generator.
- bugfix: Fixed wall smoothing.
2024-05-18:
CrazyAmphibian:
- tweak: the TEG can now use 100% of its flow capacity instead of being limited to 33%
DeityLink:
- rscadd: Firedoor Frames now offer you to either build a directional firedoor, or a full-tile one.
- bugfix: Fixed the Atmos Automation Console and the Disease Splicer computers not having moody lights.
- bugfix: You can now remove police tape and barricades built over firedoors, although you need to open them first (which can be done now).
falcon2346:
- imageadd: Added Vox sprites for several Autodrobe items
west3436:
- bugfix: Admin-spawned roulette turrets will no longer shoot meteors or blob cores.
- tweak: Restored pre-existing obj w_class values.
- rscadd: Bedsheets and rags will now ignite if you use a hot item on them.
- tweak: Increased the chance for burning things like candles or matches to start fires.
- tweak: Refactored hotspot_expose()'s volume var.
- bugfix: Fixed the off-putting ash visuals on turfs.
- tweak: Fire spread now begins at a slower rate and ramps up as the room's temperature increases.
- bugfix: Items covered in ash will now retain the ash when their states are cycled (ie a lit welder will still be ashed when unlit).
- bugfix: Held things or flaming things in a container will no longer hotspot_expose and ignite the ground beneath them.
- tweak: Fires on flammable liquids will now spread more rapidly.
- bugfix: Unlit lighters, matches, cigarettes, and flares will no longer start fires.
2024-05-19:
west3436:
- tweak: Reduced some lag from the burnable controller.
- bugfix: Holy Water will now properly extinguish fires and clean ash.
- bugfix: Water will now clean ash.
- bugfix: Wetted mops will now properly clean ash.
- bugfix: T and P-ray scanners will no longer make ash turn opaque.
- tweak: The wet-dry vacuum cleaner will now clean ash and produce Carbon.
2024-05-20:
13spacemen:
- rscadd: You can declaw crabs, and use those claws to replace people's hands. Claws punch harder and can butcher, but can't wear gloves or fire guns.
- rscadd: Species can have their own clothing accessory sprites.
- bugfix: Custom accessories show on custom clothing
- bugfix: fixed crab claw hands having the wrong sprite when amputating them
- bugfix: Food no longer is covered in a strange white substance
DeityLink:
- bugfix: Fixed people missing their hair and facial hair on the round end scoreboard.
- tweak: Cult Structures now take double damage from holy weapons (such as Null Rods)
- soundadd: Cult Structures and Constructs now emit a burning sound when hit by holy weapons.
- bugfix: The Blood Stone no longer gets instantly deleted by singularities, but instead takes damage over time. Damage depends on singularity size.
- bugfix: The Blood Stone can no longer get unanchored by singularities or the Gravity Well Gun.
- tweak: A new announcement now appears following Nar-Sie's rise that warns the crew that a special emergency shuttle was dispatched. This shuttle arrives at the station after a minute, stays for a minute, and returns to Centcomm in just a minute. So the round now ends only 3 minutes after the cult's victory.
- tweak: Halved the time that cultists must spend dancing around the Tear Reality rune before the Blood Stone gets raised.
- rscadd: Added some in-game tips for dancing cultists to wear occult clothing and hold lit blood candles, which reduces the dance's duration further.
- bugfix: Fixed the rune drawing UI moving alongside the bottom cult panel
- rscadd: After almost 6 years, Harvesters bring their flavor back to the Cult's endgame, with a slightly re-lifted appearance in line with the other cult constructs. Cultists that have died may respawn as Harvester constructs as many time as they want for the few minutes until the round ends by just getting close to Nar-Sie. As back then they can disintegrate nearby doors, spot mobs through walls, teleport back to Nar-Sie with anything on their tile (now using blood jaunts) and they can draw any runes just like human cultists can.
- bugfix: Fixed some cult rituals failing to complete themselves.
- bugfix: Fixed some cult rituals incrementing their target count when they shouldn't
- bugfix: Fixed the Merch computer having the wrong sprite when unpowered or broken, and losing its moody light permanently when either occurred.
- bugfix: Fixed and improved the cracks on damaged windows
- rscadd: Cultists can now convert Ian without requiring Nar-Sie's presence.
- rscadd: You can turn Nar-Sian back into a good boy with a bonk of a bible.
- bugfix: Fixed the Sacrifice Monkey ritual being impossible to complete.
- bugfix: Fixed Tempting Goblets appearing empty when they're not.
- bugfix: Fixed the last dancer to join the Tear Reality ritual reciting the invocation for each other dancer, instead of each dancer reciting their own invocation.
jwhitak:
- bugfix: You can now hold objects while in an object again.
joaomarcosh:
- bugfix: Fix cavity surgery issues when switching hands.
SECBATON-GRIFFON:
- bugfix: Many, many things that are either created by combining two items or from removing them from other items no longer teleport into the user's hand with telekinesis.
- tweak: Arcane tampered items ignore this new sanity.
SonixApache:
- rscadd: Added rock-salt slug shells, intended for riot and anti-occult use. Ask Centcomm for some.
- rscdel: Box:removed rogue windoor from firing range
- imageadd: Energy shotguns can now be worn on the back
west3436:
- bugfix: Fixed ash being moved by ZAS.
- rscdel: Removed ash production from fires.
- rscdel: Removed objects smoking while nearing their autoignition temperatures.
2024-05-21:
west3436:
- tweak: Refactored the burnable subsystem to eliminate lag.
2024-05-22:
Eneocho:
- spellcheck: typofixes the viper poster description
joaomarcosh:
- bugfix: Fixed space tiles in Horizon.
2024-05-23:
Dacendeth:
- tweak: Corgis are way less whiny when hungry.
- bugfix: Well fed corgis are no longer immortal
joaomarcosh:
- rscadd: Add a "Blow on" verb to the right-click menu for food items.
- rscadd: Box:Adds a couple of lights to the atmos room.
west3436:
- tweak: Sparks will no longer ignite things except for a few exceptions.
- tweak: Reduced the chance for smaller items to ignite the turfs they're on top of.
2024-05-25:
west3436:
- rscadd: Added fire ignition logging.
- bugfix: Dense structures such as bookcases or clowncars can now be extinguished.
- bugfix: Improved consistency in lit items igniting and being extinguished.
- tweak: Disposal bins will now extinguish things placed inside them.
- tweak: Papers stored in a paper bin while burning will use their correct thermal_mass values, no longer resulting in excessive burn times.
2024-05-26:
DeityLink:
- rscadd: The round end scoreboard now indicates how close the Cult was from reaching the Eclipse, or if it did, when it occurred.
- tweak: Slightly increased the luminosity and range of obsidian pillars during the Eclipse.
- bugfix: Fixed soulstone failing to capture past the cultist cap, it now properly creates a non-cultist shade bound to its master. You can ultimately bypass the cap by using the Reincarnation rune to put the shade in a new human body as a cultist, if you go the extra mile.
nervere:
- bugfix: Fixed shift duration on the "Join Game" menu wrapping around to the negatives when midnight GMT occurred.
west3436:
- bugfix: Fixed water not touching the supermatter.
- bugfix: Fixed smoke crashing into the supermatter.
2024-05-30:
13spacemen:
- rscadd: Black MEGAMAD crabs drop black claws, which have 10 punch damage compared to regular claws 7 punch damage
- rscadd: Ash and smoke visuals for fire are back
jwhitak:
- bugfix: Detective revolvers can now explode when improperly modified.
joaomarcosh:
- rscadd: Added Bluespace Pipe Caps.
- imageadd: Added sprites for the Bluespace Pipe Caps.
SECBATON-GRIFFON:
- bugfix: Ghosts now update their holomap position when haunting something.
- bugfix: Holominimap generation now actually checks for the right line for skipping in the config, instead of the minimap one by mistake.
2024-05-31:
boy2mantwicethefam:
- rscadd: Starman robots can now do some moves.
joaomarcosh:
- bugfix: Fix pneumatic cannon not exploding when clumsy.
2024-06-21:
Eneocho:
- bugfix: Mythril coins will now recycle properly.
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