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@bnnm bnnm released this 01 May 22:27

Up to PR #1132

Automated builds with the latest changes can be found here:

https://vgmstream.org/downloads

Please note that our versions are simply generated every now and then from the latest commits. Automated builds should be as stable as possible.

Some changes:

  • Add .vm4 extension [Elder Gate (PS1)]
  • Fix some .psb loops [Senxin Aleste (AC)]
  • Add HCA key
  • EA MPF: Fixed v5 format without track checksum (by Nicknine)
  • Preserve channel layout when downmixing some cases
  • Add SSPF .ssp [Metal Gear Solid 4 (PS3)]
  • Fix some EA 1SNh .asf [NBA Live 95 (PC)]
  • Add .rsnd NSOpus [Birushana: Ichijuu no Kaze (Switch)]
  • Fix .wav AIFF [Sim City 3000 (Mac)]
  • Improve TXTH/TXTP parser performance
  • Fix some SSPF .ssp subsongs and sample rate
  • Fix some BKHD .wem detection
  • Fix some Ubi HX [Rayman 3 demo (PC), Rayman M demo (PS2)]
  • Improve MTA2 decoding accuracy
  • Fix buggy Ubi HX samples
  • Fix dialogue .p3d [Prototype 2 (PC)]
  • Add -2 flag to vgmstream123 (by KatieFrogs)
  • Add .s3s [DT Racer (PS2)] (by punk7890)
  • Add S3V support for SVDX (AC). Fix looping for 2DX9 and SD9 (by bxaimc)
  • Added Eurocom ESF format [Mortal Kombat 4 (PC)] (by Nicknine)
  • Add .switch extension [Ikinari Maou (Switch)]
  • Add PCM_FLOAT_LE codec to TXTH
  • Fix some SSPF .ssp [Metal Gear Solid 4 (PS3)]
  • Add ADM3 .wem [MotoGP 21 (PC)]
  • Add .audio_data [Lego SW: The Skywalker Saga (PC)]
  • Fix bitrate in some cases
  • Improve MPEG parser
  • Improve Tiger .com validations and lower priority
  • various project fixes