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Implementing Tic-tac-toe game on React, Svelte and Vue, using unified Webpack5 configuration.

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React-Svelte-Vue

A demo of implementing the same app on three different platforms.

Motivation

I created this project to

  • learn some React and Svelte coding (I've been using Vue, mostly);
  • try out the WebPack5;
  • immerse the strategy of famous Tic Tac Toe game.

The project started as my step-by-step track following the React tutorial. However, since the commit labeled "Renamed the project", it is different.

Here I implement the same mind boggling TTT game on three platforms: React, Svelte and Vue. I respectfully skip Angular for aesthetic reasons.

As in case of any real project, the Issues list plays an important role.

Platforms and impressions

React

The original readme is here.

  1. Installation: npx create-react-app my-app - that was easy! ... but later, I deleted the original scripts from dependencies.
    React is the only one, which does not need any special loaders or plugins! 🙂
  2. Concepts and learning:
    • Very straight-forward and intuitive in the beginning. 🙂
    • State mutations involve extra boilerplate code. 😐
    • React seems to prefer functional components, e.g. you can't use hooks in classes.
    • From Effect Hooks on, it took more effort to comprehend (not how to, but what for). 😕
      • right now, I'm in trouble finding a way to solve the rendering problem described below. Using events seems to be a huge overkill.
  3. Behavior:
    • A state change triggers full re-rendering of all the child components 😱 - I just couldn't believe this!

Svelte

  1. Installation: adding the packages and configuring the loaders was a breeze.
  2. Concepts and learning:
    • A very good documentation and examples. 🙂
    • The first impression: It is sooo elegant! 🙂
    • Svelte appears to be the least opinionated of the three. 🙂
    • Svelte reactivity goes beyond just UI. 🙂

Vue

  1. Installation: adding the packages and configuring the loaders was a breeze, but Vue CLI might be a better choice in real life. Also, there is the awesome Quasar framework out there!
  2. Concepts and learning: I've been using Vue for years... ok:
    • Vue is well-structured, quite flexible and incremental.
    • The initial learning curve may be a bit steeper than with React or Svelte.
    • Vue provides both component-level and global events API.
    • Vue cleanly supports the MVC pattern.

Other details

I decided to use a unified webpack configuration and keep all different source modules in the same /src directory - kind of messy, but more fun - all three platforms use different filename extensions, after all.

Conclusions

Code size

This table shows the source modules line counts and production bundle size.

Board Game Square boot module total (lines) loadable (bytes)
React 33 77 13 10 133 137 283
Svelte 18 45 8 6 77 8 353
Vue 19 61 18 5 103 68 815

Svelte bundle is by far the most compact of the three, while React seems to be the heaviest.

Svelte's source code line count also tends to be the smallest. This is an important factor of code readability and maintainability. Ok, one may argue, that Svelte code is less structured, but this is a matter of taste - after all - one can write spaghetti in any language, but lesser line count is a hard fact.

Immutable State Approach

React implies the immutable state approach, while the other two do not. The pros and cons of this approach have been discussed widely, but small projects might not benefit much from it.

In the tutorial example, the immutable states are used to implement the time travel functionality (not implemented here yet), which is a variation of well known Undo/Redo. It works well for 9-square TTT, but for more complex practical applications, this is probably not a way to go.

Indiscriminate re-rendering

React also features a prominent gotcha / feature - mutating any part of component's state triggers re-rendering of all its fields and sub-components.

In our TTT game, it means that everything gets re-rendered on every clock tick and clicking an empty square will redraw all the other squares as well. The first problem can be solved by moving clock stuff out of the root component state, but fixing the second one would involve some more substantial refactoring.

I do not think this is a horrific show stopper, but designing a performant app with React may actually be a bit more challenging, than expected at the first glance.

Configurations

The WebPack configuration files here are structured for better readability. All three sub-configurations can be merged together without breaking anything. However, it's just a fun game here and using those three different platforms together in the same app is no smart idea in real life.

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Implementing Tic-tac-toe game on React, Svelte and Vue, using unified Webpack5 configuration.

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