Releases: turanszkij/WickedEngine
Releases · turanszkij/WickedEngine
v0.71.473
Changelog since last release:
- added texture streaming system: DDS texture files will be using streaming
- reduced resource loading times
- terrain virtual texture improvements: better caching, reduced texture pop-in
- added background image scaling modes for loading screen
- editor:
- new redesigned GUI
- paint tool brush size can be modified by scrolling mouse wheel
- general options: DDS convert button to convert every texture in the scene to DDS
v0.71.446
Changelog since last release:
- volumetric light quality and performance improvements
- path finding: added search for cover query
- terrain: unlimited virtual texture layers, object-terrain blending
- surfel GI: quality improvements, block compression
- DDGI: faster dynamic lighting changes, voxel grid can be used for probe correction, block compression, performance improvements
- ray traced shadows: switched back to half resolution to have better performance, but with better upsampling to retain quality
- ray traced ambient occlusion: upsampling quality improvement
- screen space shadows: quality improvements
- Archive: added support for embedded thumbnail image
- Editor updates:
- paint tool: redirect alpha mode (redirect red channel paint into alpha channel)
- paint tool: terrain material painting
- Content Browser will now list the recently used folders
- Content Browser will now display thumbnail image for wiscene files
- FBX model importer
Edit: Updated for version 0.71.452 with some critical fixes
fbx.mp4
v0.71.422
Changelog since last release:
- DX12, Vulkan resource aliasing, GPU memory usage improvements
- parallax occlusion mapping is now supported for decals
- added Screen Space Global Illumination (SSGI)
- added trail renderer
- loading screen and async loading tasks can be set up from Lua scripts
- PaintIntoTexture can be done from Lua scripts
- Editor:
- improved terrain customization: props, materials
- added content browser window
- other fixes and improvements
Update: added new build with some fixes and improvements: 0.71.431
v0.71.392
Changelog since last release:
- fix for sound instance begin and length setting
- physics: fix for kinematic activation and deactivation after rigidbody was created
- added raytest that is optimized for simple occlusion check
- added simple fatness and head size controls for ragdolls
- fixed issue with terrain saving that was introduced in previous release
v0.71.385
Changelog since last release:
- Added Vertex Ambient Occlusion (Vertex AO)
- Ray traced shadows changed to full resolution
- Voxel GI: removed low resolution resolve mode
- Added lightshafts, lens flares and volumetric clouds to path tracing
- Added transparency map texture slot to materials that can be used for a secondary transparency texture
- Added voxel-based 3D path finding and line of sight occlusion testing
- Editor: camera preview render for selected camera, and path finding testing mode
- optimizations, fixes
v0.71.354
Changelog since last release:
- fixes for motion blur pop-in artifacts on terrain
- improved temporal AA for materials using wind
- rain effect "head blocker" to avoid rain droplets under and very close to camera
- vertex buffer quantization: reduced GPU memory usage of vertex buffers
- emitted particle system feature: take color from mesh (particles will take their color accoring to where they are spawned on the mesh surface)
- editor: physics impulse improvement will be applied at more accurate position on rigid body instead of center of mass
- editor: paint tool now works correctly for textures that use tiling
- editor: open standalone image, sound and video files
- other fixes and improvements
v0.71.338
Changelog since last release:
- enabled path tracing depth stencil effects for vulkan
- fonts and sprites can be added to the scene
- added ocean water foam effect
- added rain weather effect
- added ragdoll physics
- water ripples can use embedded asset, also fixes missing water ripples in Steam build
- many new lua script bindings
- many fixes
- editor:
- create humanoid rig from armature with naming convention
- grab physics rigid bodies and ragdolls with left mouse button while nothing is selected
- shoot physics rigid bodies and ragdolls with an impulse by pressing left mouse while "P" key is held down
- improvements for importing VRM 1.0 models
v0.71.312
Changelog since last release:
- fix in capsule collision detection by @MortimerSnerd
- mouse delta position fox for Linux by @dpalais
- optimizations for integrated GPU resource loading
- foreground object rendering (useful for FPS weapon)
- fixes for AMD GPUs
- font rendering quality improvements
- scripting updates, many new scripting functions
- audio fix: loop can be disabled when audio stopped playing
- enabled particle rendering in planar reflections
- water rendering improvements:
- underwater fog is now based on distance to water plane instead of depth difference
- refraction separation quality improvement
- ocean underwater improvement
- refraction fix when looking up from underwater
- editor:
- fix for armature reset pose button
- added new sphere mesh creation
v0.71.285
Changelog since last release:
0.71.285:
- initial support for PlayStation 5 platform
- Environment probe updates:
- probes can be exported into DDS texture files with Editor
- probes can be imported from DDS texture files with Editor
- probe resolution can be set per probe (they are no longer in cubemap array, but separate cubemaps)
- improved probe filtering
- Tonemap type can be now selected (Reinhard/ACES). Default is ACES as before
- weather: exposure will also affect static sky (previously only dynamic sky was affected)
- textures can be exported into DDS files from c++
- Editor: added support for
EXT_lights_image_based
GLTF extension (imports environment map from GLTF file as sky)
v0.71.272:
Changelog since last release:
0.71.255:
- added capsule/point and capsule/sphere intersection functions to lua bindings
- character controller: fade out whole character when camera gets inside it
- temporal AA frame reset fix (fixes startup crash on Vulkan when temporal AA is enabled)
- fixed flickering grass issue on AMD graphics cards
- physics fix: rigid bodies that are attached to parent will be detached at beginning of physics simulation
- added support for 16-bit PNG loading and writing
- terrain heightmap modifier will work with 16-bit PNG
- editor:
- terrain heightmap export will create 16-bit PNG to avoid major precision loss compared to 8-bit PNG
- added depth of field refocus hotkey to the editor: Press C and click anywhere where you want to focus the camera (takes effect when camera aperture size is greater than zero and depth of field is enabled)
- added dummy visualizers to editor: display a female or male dummy anywhere in the scene easily, this makes it easier to get a sense of scaling for objects. Access this from the top menu toolbar. The dummies are scaled like characters imported from Vroid studio.
0.71.272:
- added support for Xbox Series X and S consoles
- fixes for handling paths with unicode characters
- fixes for AMD GPUs
- Vulkan stability improvements (by @brakhane )
- support for precompiled LUA scripts, greatly improves performance of script components in the scene
- HDRi image import will be converted to lower precision float for memory saving
- editor: added KHR_materials_emissive_strength GLTF extension
- character controller: NPC will turn towards player when entering conversation