My master thesis about time-travelling state machines for verifiable BPM.
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Updated
Nov 29, 2022 - TeX
My master thesis about time-travelling state machines for verifiable BPM.
A Zig implementation of Quantum Leaps' QP (Quantum Platform) Real-Time Embedded Frameworks (RTEFs).
A C++11 implementation of the Behaviour Tree data structure/design pattern
This repository is going to be the practical sample collection of P#.
A small (experimental & toy) library that utilizes the idea of state-charts and state machines to manage web app behavior enabling predictable & responsive UIs by executing state transition graphs
A Rust implementation of Quantum Leaps' QP (Quantum Platform) Real-Time Embedded Frameworks (RTEFs).
My Freshman & Junior year CS223, digital design, labs
Use of State Machines to create a "World" with factions of Tanks with some degree of intelligence.
Simple spectral learning for weighted automata
A Fluent finite state machine which provides an easy to configure and use state mahine base class
Custom notation and engine for state machine construction and per-iteration processing. Never write Game logic spaghetti again!
This is an infrastructure to construct distributed application under the control of P#.
A modeling and code generation framework for dynamic systems
Labs for the Advanced Algorithms course
Here is my sample project which demonstrate using State Machine Pattern to control GameLoop.
Event driven state machines in Nim for Linux
An example HSM implemented using Quantum Leaps' QP/C++ (qpcpp) framework.
file system events
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