DashEngine is a Sonic Engine/Framework for Unreal Engine 4
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Updated
Aug 29, 2021 - C++
DashEngine is a Sonic Engine/Framework for Unreal Engine 4
The ECSU Framework simple tool for choosing an ID for an Extra Character, ignoring those already registered.
Implementations of Deep Reinforcement Learning Algorithms and Bench-marking with PyTorch
A C++ library and collection of tools that aims to make modding games in the Sonic the Hedgehog franchise easier.
Source Code for a Sonic Fan Game Made in Game Maker Studio
WIP decompilation of Sonic Advance 2 - a GameBoy Advance game written in C
Dimension Dash was an 8-bit runner Android game based off sonic (active 2016-2018). It uses the Unity game engine, and was a successful release with over half a million downloads and thousands of active users.
Import and export RenderWare animations (.anm) into Blender 3D
Mod Files for the Xbox 360 version of Sonic '06 mod; Legacy of Solaris.
A toolkit and library for SONIC THE HEDGEHOG file formats
Open source recreation of original Sonic The Hedgehog 1991 game on C++ programming language.
Proximal Policy Optimization (PPO) algorithm for Sonic the Hedgehog
A GameMaker Studio 2 template project used for constructing games based on the Sonic the Hedgehog series.
Simple platformer game made in Godot Engine by New Dev
A template used for constructing games in GameMaker: Studio based on Sonic the Hedgehog titles for the Sega Genesis / Mega Drive.
A Slack / Discord Bot for playing Gamebooks
Simplified version of "Hedge Physics" by LakeFeperd and Damizean
A port of the Sonic CD 2011 decompilation to the 3DS.
A Sonic the Hedgehog fan game developed in GameMaker: Studio for Windows PC, now ported to GameMaker Studio 2.
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