A starter GLSL application written in C++.
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Updated
May 26, 2019 - C++
A starter GLSL application written in C++.
Model importer & exporter
Some projects to learn more about core OpenGL and some CG algorithms.
Java Processing template for Motion Blur, Perfect Looping, Shadow Mapping
A simple scene with a high-poly sports car model in a small garage. I made it over the weekend for a job application.
🎓 Repository to contain my slides and demo for my Shadow Mapping tech talk for the Churchill College CompSci Talk series 2020-2021.
Bombing simulation using OpenGL
Hack for Sweden contribution for the 2017 competition
🌆 Shadow mapping with FPS camera in OpenGL 3.3 and C++17.
Real-Time Computer Graphics framework.
DirectX9 Framework
OpenGL4 shadow mapping implementation
A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
Research and implementation of several Computer Graphics and Artificial Intelligence topics into a video game
Link's Real-Time Rendering Lab.
A web page that displays 3-dimensional ball and stick models of various molecules.
A 3D rendering and rasterization project written in C++17, using DirectX 12 as the graphics API.
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