a simple roguelike in Ruby
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Updated
Feb 6, 2019 - Ruby
a simple roguelike in Ruby
Simple procedurally generated dungeons
A dungeon crawler with procedurally generated levels, monsters of increasing difficulty, and turn-based movement.
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
This repository contains the result of my 'Advent of Code' project in 2020. It is an extension to the Roguelike creation tutorial - https://www.youtube.com/playlist?list=PLkTXsX7igf8erbWGYT4iSAhpnJLJ0Nk5G
GWRL - Vector graphics twin-stick shooter
A Roguelike Template Project and Library for Unity
Beginnings of a kitchen-sink Roguelike using libgdx
A roguelike game being written in C++. I'm following the /r/RoguelikeDev tutorial.
Roguelike Game in Rust using macroquad.rs
A philosophy-inspired roguelike with Dijkstra-Maps and Unique Mechanics!
Each summer people on r/roguelikedev create a roguelike game, following a tutorial. I followed the tutorial in 2020 and made this.
A partially complete traditional roguelike engine.
Possum - A trash-eating game engine
Notes and code for my roguelike dev tutorial series on YouTube
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