This repository stores useful code for animators, such as resetting to the characters bind pose, importing accessories, and exporting rigs to game engines.
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Updated
Jun 11, 2024 - Python
This repository stores useful code for animators, such as resetting to the characters bind pose, importing accessories, and exporting rigs to game engines.
A 2D articulated character made with CSS + SASS.
Onigiri (お握り or 御握り), also known as omusubi (お結び), nigirimeshi (握り飯), or rice ball, is a Japanese food made from white rice formed into triangular or cylindrical shapes and often wrapped in nori. Rigging mesh in blender for second life or opensim
This tool is designed to automate the creation of an inverse kinematics (IK) Spline limb setup in Autodesk Maya. It generates a flexible limb rig with advanced controls for bending, stretching, and squashing. The tool supports both arm and leg types and streamlines the process of rigging character limbs.
Work made for Virtual Reality class 2018/2019
Practicing c++ by making my own character controller in unreal engine 5
Prácticas de Animación por Ordenador (AO), Grado en Ingeniería Informática, UGR 2017-2018
Character rigging on React
Apply Armature Scale This Blender addon implements a single operator. When applying scale to animated armatures, location in animation data needs to considered. After installation, "Apply Scale to Animated Armature" can be found in the Object > Apply menu.
Blender addon to swap vertices between user-selected vertex groups.
ARA Rig Manager is a Blender add-on that helps with rigging and animation
This autorig will create controls, FK and IK. Not the joints. This is made for students who are just starting to rig or animate.
A Unity project made during my game development specialization, intended to show mastery of the topics we covered during the first period
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