University Computer Graphics Project
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Updated
Jul 23, 2021 - C++
University Computer Graphics Project
Cleanup of the JungleIN project
This repository is a collection of my Computer Graphics projects, demonstrating various techniques and algorithms used in the field.
This project is a online project management system for undergraduate and graduate students and their Advisors. It is built using Django Framework in Python and RDBMS as in SQLite3.
Maintenance of the GigaVoxels / GigaSpace project from INRIA.
A simple dashboard that shows and updates elements in real time from a NoSQL database hosted in a cloud environment. So, info being updated can be seen in different browsers at the same time.
A repository containing various implementations of the concepts described in the book "Real-Time Rendering: 4th Edition". Done using Unity
This is a lightweight web-based video calling application built using modern web technologies. It allows users to initiate real-time video calls directly from their web browsers, enabling seamless communication and collaboration between individuals or groups.
Source for https://brokenshadowmaps.com/
Realtime Code Editor
Just a simple Server-Sent Events (SSE) protocol implemented with server-side rendering written in Go.
Deep learning project created to demonstrate possible usage of deep learning in digital classrooms. The project is made to show how facial recognition system can be used in real time to record the session time of students attending the class. The system also detects drowsiness and raises alert.
realtime simulation and rendering of various environments
3D Realtime rendering of a scene
Audio Spectrum Analyzer in Python
Glimmer is a GTK3 frontend for rototiller, Mirror of git://git.pengaru.com/glimmer
framework javascript para criação de templates dinâmicos (estudos)
3D terrain simulation built with C++, GLSL, OpenGL and ImGui. Users move around a procedurally generated scene of trees, clouds, and terrain, and edit the terrain mesh in real-time using the mouse.
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