Proyecto 2 para la clase Gráficas por Computadora
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Updated
Nov 27, 2022 - Python
Proyecto 2 para la clase Gráficas por Computadora
Implementation of own retracer from scratch: - built a renderer using ray tracing algorithms & optimized as well as organized the renderer.
A 2.5D engine similar to that of Wolfenstein 3D, written in Java
레이 트레이싱을 사용하여 사물의 색깔, 그림자를 렌더링해주는 프로그램입니다.
A simple ray tracing engine made in python from scratch without any thirdparty libraries
Raytracer in C using the MLX final grade 70/100
vxR is a non real time render engine based on grid acceleration structure
ICE Client Server implementation of Sol-R Engine
Raytracer engine based on the Raytracing Series by Peter Shirley
Ray tracing on python
The C++/OepnCL implementation of the paper "Ray tracing API integration for OpenGL applications"
Ray tracing on the command line
A simple C++ raytracing engine developed for academic purposes in Habib University's CS 440 Computer Graphics coursework. Implements fundamental raytracing techniques to render stunning 3D scenes, including features like materials, lights, acceleration structures, and more.
Raytracing Engine built with Java from 0
A Raytracer built in Rust
A raytracer built with Vulkan and C++20 modules that supports realtime compute-shader-based raytracing with multi-bounce and multi-ray per pixel. We only support spheres for the time being.
Software Ray-Tracing Engine
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