An implementation of OpenGL 3.x-ish in clean C
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Updated
Jun 5, 2024 - C
An implementation of OpenGL 3.x-ish in clean C
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
Lucid: real-time GPU software rasterizer for exact OIT
Efficient scan conversion (rasterization) of line segments with clipping to a rectangular window.
2D Vector Graphics Engine Powered by a JIT Compiler
Analysis of georeferenced rasters and vectors
A software 3d rasterizer for pygame (no other dependencies, e.g. numpy)
Raster manipulation for the Julia language
Quickly and accurately render even the largest data.
A lightweight 3D rendering engine 100% written in Java (no hardware dependency) and providing a java API to build world geometry, define graphic and rendering parameters and render the scene on any java application display.
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Reconstructed the OpenGL API engine in Python and implemented the pipeline to render 2D and 3D models in the engine.
An improved AHN3 gridded DTM/DSM done as university project for the MSc Geomatics @ TU Delft
rabbitrender is pure software implementation of graphics pipeline, includes programmable shader system.
A PyTorch Library for Accelerating 3D Deep Learning Research
Visualization of various algorithms in computer science.
Differentiable rasterisation of point clouds in julia
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