A toy path tracer implemented in C++
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Updated
Jun 24, 2022 - C
A toy path tracer implemented in C++
A GPU compute shader-based path tracer written using Vulkan
Simple unidirectional path tracer
Bi-directional path tracer with no MIS
Path Tracing, Photon Mapping, Rasterising and Ray Casting as part of our Computer Graphics unit.
A path tracer written in modern C++
A very basic CPU path tracer. It was mostly developed for the purpose of learning how it works, so in terms of performance & nice-to-have features not much has been done.
All the homework for the course Fundamentals of Computer Graphics
A Ray Casting engine I wrote using Python 3.8 and Pygame 2.
A modified version of the Lighthouse 2 framework for real-time ray tracing, as part of the Advanced Graphics course at Utrecht University.
A simple but optimized path tracer written in Java with minimal imports.
Pathtracer written in Rust compiled to WebAssembly. University course project.
Lightweight raytracing microservice written in Rust
microfacet for rust
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