Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
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Updated
Jul 14, 2016 - C#
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
Object pool, event system, and audio queue for the Unity engine
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Design Pattern that described by Python, This is the source code for the book of Everybody Know Design Patterns.
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