A Unity example using Zenject (DI), object pool with factory pattern and runtime settings with ScriptableObjects
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Updated
May 29, 2022 - C#
A Unity example using Zenject (DI), object pool with factory pattern and runtime settings with ScriptableObjects
A simple tool for working with a pool of objects for Unity
Design pattern
A generic, concurrent, portable and flexible Object Pool for the .NET Framework.
Common Utility (exception handling, pooling object & flexible threading mechanism)
Object Pooler interactive demo scenes for the Unity Asset Store
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
[DEV] 🤽♂️ Highly reliable general-purpose object pool.
Small tools (object pool, retry logic, automatic mapping, etc.) for .NET Standard.
Car controller and basic environment
A simple Apache's ObjectPool demo in Kotlin, showing what happens when you mix nullable and non-nullable types in your code
Fast and easy to understand, thread safe object pool implementation.
ObjectPool implementation that let's you create pools, put objects into them and subscribe for new objects
A test project for a Playclapp Studio.
Sample implementation of some design patterns in C++ language
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