A "non-euclidean" raycaster written in cpp for my NEA project
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Updated
Jun 19, 2023 - C++
A "non-euclidean" raycaster written in cpp for my NEA project
First-person puzzle platformer game made in Unity
Unity 3D Exploration of non-Euclidean geometry through the implementation of non-Euclidean impossible portals and infinite stairs. Includes an immersive experience where users can traverse through portals that defy our traditional understanding of space and perspective.
A barebones 3D engine for working with non-Euclidean geometries.
function in R for calculating a centroid matrix
A graph-based representation of a non-euclidian space
Environmental Interpolation using Spatial Kernel Density Estimation
Flow/Mass Cytometry Gating via Spatial Kernel Density Estimation
A TerraME package to implement GPM
Mixed-curvature Variational Autoencoders (ICLR 2020)
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