Image-based lighting with Embree: Performance and convergence times
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Updated
Mar 29, 2019 - C++
Image-based lighting with Embree: Performance and convergence times
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
Link's Real-Time Rendering Lab.
PBR renderer written with Rust and wgpu-rs
JS parser/creator for HDR environment images packed with filtered levels used in PBR
A Standalone Environment Map Prefiltering Program for IBL(Image Based Lighting) of gltf spec.
a software-renderer with pbr shading
An ECS , OpenGl based game engine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Small command line utility to convert equirectangular HDRIs to octahedral
Matching real light illumination conditions in synthetic scenes
RT PBR using image-based lighting with Cook-Torrance GGX specular BRDF
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
Transforming LDR images into an HDR photograph, creating an equirectangular map, and rendering synthetic objects with accurate lighting using Blender
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.
Graphics engine written in C++ using DirectX11
3D C/C++ Game Engine - Created By Brady Jessup
A game engine written in C++ using OpenGL.
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