hlsl-shader
Here are 50 public repositories matching this topic...
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
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Jan 11, 2020 - HLSL
Some examples with MonoGame and HLSL pixel shaders
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May 25, 2020 - C#
An animated interactive material for a healthbar
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Jan 12, 2021 - ShaderLab
HLSL live player. Compile and play your HLSL shader automatically.
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May 25, 2021 - C++
Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".
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Jun 17, 2021 - C++
Texture Space Translucency in Commercial Engines. DAE Gradwork 2020-2021 supervised by Matthieu Dellaere
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Jul 8, 2021 - ShaderLab
Offline shader compiler with SPIR-V reflection support.
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Aug 12, 2021 - C++
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Sep 3, 2021 - ShaderLab
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
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Oct 4, 2021 - C++
High performance, Direct3D 11 based 3D renderer.
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Oct 29, 2021 - C++
Unity files using the High Definition Render Pipeline for the 100 Days of Shaders and Textures project
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Jan 9, 2022 - Mathematica
Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline
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Jan 9, 2022 - C#
Unity Files for the 100 Days of Shaders and Textures project
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Jan 9, 2022 - C#
Black Comet is a videogame /graphic motor development in DirectX 11 (June2010) c++ for win32 in Visual Studio 2015
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Jan 25, 2022 - C++
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