Unity Files for the 100 Days of Shaders and Textures project
-
Updated
Jan 9, 2022 - C#
Unity Files for the 100 Days of Shaders and Textures project
Some examples with MonoGame and HLSL pixel shaders
Texture Space Translucency in Commercial Engines. DAE Gradwork 2020-2021 supervised by Matthieu Dellaere
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
A pixel shader for Windows Terminal.
Hlsl-shader C++ library for internal use in any version of DirectX
Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline
快速便捷的Shader编译与预览工具 | Fast and easy Shader compilation and preview tool
A short Game demo testing my skills and abilities in game development, as well as attempting to recreate unique features in some of my favourite games
Simulating cellular automata on the GPU with Vulkan, written from scratch.
Offline shader compiler with SPIR-V reflection support.
A shader to display the heart rate, built for Unity’s Built-in Render Pipeline
An animated interactive material for a healthbar
Anime4k v0.9 effect shader implementation for obs to improve the quality of the preview and stream
Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".
Add a description, image, and links to the hlsl-shader topic page so that developers can more easily learn about it.
To associate your repository with the hlsl-shader topic, visit your repo's landing page and select "manage topics."