MESS (Macro Entity Scripting System): a Half-Life level compile tool.
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Updated
Jun 6, 2024 - C#
MESS (Macro Entity Scripting System): a Half-Life level compile tool.
Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
Half-Life SDK for making mods upon it
A collection of maps for Source Engine based mods.
Modern Half-Life 1 SDK for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows/Linux. Based on XashXT and Spirit Of Half-Life.
Recreation & expansion of NPCs, entities, and weapons from the Half-Life series into Garry's Mod!
Tool for editing GoldSrc maps without decompiling
A (very) simple API to retrieve some quotes of Half Life.
Build environment using ericw-tools for vanilla Half-Life maps.
A mod for Serious Sam: The Second Encounter that tries to recreate the atmosphere of Half-Life 2 game by adding weapons, enemies, interface and a lot of other features ported directly from Half-Life 2.
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
I propose a new form of logic; Logic Geometry. Dynamic connections, or dynamic geometric logic, or logic through the changing shape of geometry, like a truth table that the truths change and is essentially functional programming, but is logic without mathematics, where the changing shape is the only information.
Add a description, image, and links to the half-life topic page so that developers can more easily learn about it.
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