MIME-type definitions for Quake and Half-Life file formats
-
Updated
Jan 14, 2020 - Shell
MIME-type definitions for Quake and Half-Life file formats
Automatically convert newly taken Half-Life screenshots from BMP to PNG
Scripts to manipulate goldsrc .map files with Python
A mirror of the https://bitbucket.org/Maverick_of_UC/hlstatsx-community-edition
A compilation of HLDS appmanifest files for installation from the Goldsource community.
GoldSrc compile tool to make custom textures have the proper material sounds without editing materials.txt
My little amxmodx plugins. Some of them were developed special for my HL server, others just for fun.
Patcher for Half-Life 1 and modifications that fixes the problem with ScrollTextUp function.
Powershell implementation of Query and Rcon for Source and Goldsource games.
Dockerized steamcmd with dependencies for building Source / Goldsource dedicated server images. 🐳
p5-python3-aiogoldsrcrcon
GPL-licensed HLSDK (reimplemented using the original Quake engine and manually rewritten sources)
C# Utility generating Dictionary for the AMX Plugin and Replacing almost all hardcoded strings to Dictionary References
Draw 3d maps in 2d mode :)
Version of BspLib modified to work for Unity3D.
Add a description, image, and links to the goldsource topic page so that developers can more easily learn about it.
To associate your repository with the goldsource topic, visit your repo's landing page and select "manage topics."