Custom extension with blender addon to support anisotropy factor and anisotropic rotation/direction map in GLTF/GLB
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Updated
Dec 24, 2021 - Python
Custom extension with blender addon to support anisotropy factor and anisotropic rotation/direction map in GLTF/GLB
🐺 WebGL 2.0 model viewer currently supporting gltf 2.0.
For now, Illusion is a convenience layer on top of Vulkan. However, I plan to add more features as I progress in learning.
.glb/.gltf loader written in GML for GameMaker
Three.js demo.
Sample project to display 3D object on web-browser using three.js with react.js
A multithreaded renderer based on DirectX 12, this project explores various rendering techniques and incorporates experimental features. It supports glTF 2.0, allowing seamless integration of glTF assets into the rendering pipeline.
Getting started with A-frame Virtual reality with 3d Model
A C++ library that parse GLTF files
A 3D engine based on WebGPU, including GLTF/OBJ Loader、PBR Render 、HDR Loader and IBL Pre filtered Env Map. Provide a Scene to add 3D objects easily.
A very basic glTF importer for Unity. Made for educational purposes.
C++11 library for loading and parsing glTF assets.
A WIP deserializer / loader and viewer for GLTF2 written in Java.
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
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