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genetic-algorithm

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Welcome to AI-GameOptimization, a repository dedicated to exploring and implementing various optimization algorithms to solve complex games. This project initially focuses on solving the classic game Sokoban using the Q-learning algorithm, with plans to extend to genetic algorithms and other optimization techniques in the future.

  • Updated May 27, 2024
  • C++

OptFrame - C++17 (and C++20) Optimization Framework in Single or Multi-Objective. Supports classic metaheuristics and hyperheuristics: Genetic Algorithm, Simulated Annealing, Tabu Search, Iterated Local Search, Variable Neighborhood Search, NSGA-II, Genetic Programming etc. Examples for Traveling Salesman, Vehicle Routing, Knapsack Problem, etc.

  • Updated May 26, 2024
  • C++

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