Repository for the Open Tournament Project
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Updated
Apr 21, 2024 - C++
A video game genre centered on gun and other weapon-based combat experienced through the eyes of the protagonist.
Repository for the Open Tournament Project
AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)
KTX: a QuakeWorld server modification
Official Smokin' Guns team engine repository, master branch was directly imported from SourceForge Subversion repository, pull requests will be reviewed and integrated in future Smokin' Guns releases.
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
A portable, enhanced source port of Doom, Heretic and Hexen.
Sauerbraten for the web in a single Docker image.
AssaultCube Reloaded (first-person-shooter game)
A simple FPS game with BabylonJS engine following Clean Code principles
Port of the original 1996 game from Ambrosia Software.
Open source game engine version developed by Croteam for Serious Sam Classic (Windows, Linux, FreeBSD, OpenBSD, NetBSD, macOS, Raspberry Pi OS). Based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
Classic Arena First-Person-Shooter Mechanics for Unreal Engine 4.
nQuake (QuakeWorld) server for Linux
Main repository for Valhalla, a first-person shooter game project inspired by old school and modern titles.
Open source game engine version developed by Croteam for Serious Sam Classic with Vulkan support (Windows, Linux, FreeBSD, OpenBSD, macOS, Raspberry Pi OS). Based on https://github.com/sultim-t/Serious-Engine-Vk and linux port https://github.com/icculus/Serious-Engine
Source port of Doom, Heretic, Hexen and Strife developed in Delphi
A Halo 4/Halo infinite style FPS game, with a hint of classic FPS feel, made in pure JavaScript.
CatacombGL is a source port with OpenGL graphics for Catacomb 3D (1991), The Catacomb Abyss (1992), The Catacomb Armageddon (1992) and The Catacomb Apocalypse (1993).
🧟♂️ A Unity based FPS with a Zombie theme using raycasting for shooting and the core mechanics you'd expect in an FPS. Zombies use AI navigation and precise pathfinding to chase down the player. The game also has a HUD interface which is VR compatible.