Official Smokin' Guns team engine repository, master branch was directly imported from SourceForge Subversion repository, pull requests will be reviewed and integrated in future Smokin' Guns releases.
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Updated
Apr 19, 2014 - C
A video game genre centered on gun and other weapon-based combat experienced through the eyes of the protagonist.
Official Smokin' Guns team engine repository, master branch was directly imported from SourceForge Subversion repository, pull requests will be reviewed and integrated in future Smokin' Guns releases.
Doom 3 BFG Edition with cleaned up source, Linux and 64 bit Support
An effort to port duke3d to your web browser by combining eduke32 with emscripten
The AddingNetworking branch is where UNET is being used. The master branch is a bare bones single player example of what I'm working to add networking to. UNET_FPS is simple multiplayer zombie survival game I am building to solidify my learning of the new High Level UNET system for Unity.
A real-time multiplayer 3D first person shooter game
The Hilbert Dimension adds a new variant to FPS in that each player/team inhabits their own reality. They move around as would be expected, but where one player sees a solid wall, another perceives an open hallway safe from enemy combatants. The different reality maps overlap and intersect at strategic points offering players a unique perspectiv…
Unity3D Maze game
User interface for Inexor Flex
A first-person shooter puzzle game.
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
Sci-fi FPS game for the Pebble smartwatch
Official repo for the game Urban Terror
A 3D Sci-Fi multiplayer first-person shooter made with Unity3D and uNet for networking
Multiplayer FPS Demo built using my own engine, Qor
Unity-GameDev. 3D-Game. Programming language: C#, Technology: Unity3D, Instructor: Vitalii Kiktenko, Student: Dmitrii Maluchenko
Implementing UNet networking system for a FPS game made with unity.