A tiny bevy-like archetype-style ECS library for dotnet
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Updated
Jun 5, 2024 - C#
A tiny bevy-like archetype-style ECS library for dotnet
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
3D C++ Game Engine - yet another open source game engine
BYTฮ Engine is a Rust based game engine focused on API simplicity and modularity. https://discord.gg/cyhVG82R7w
A fast entity component system (ECS) for C & C++
Engine focused around being modular and data-oriented design principles, allowing for highly multithreaded and low-latency data processing for VR/XR environments.
A simple and powerful entity component system (ECS) written in C++17
A C# wrapper for flecs
Extension to HBV-GLUE - incorporates all sequences from GenBank.
Nebula is a powerful and flexible Entity Component System designed for high-performance development of your choice.
"Longeron++" C++17 library for simple memory-efficient or 'data-oriented' structures
The flexible game engine.
curlin graphics engine
NeatECS is a clean and easy to use Entity Component System (ECS) framework.
Ruken is a data-oriented Vulkan based game engine
Entity component system
An Enity-Component-System implementation using C++20.
Full ๐๐ธ๐พ๐ co-op game-loop in Bursted Dots 1.0 2023-URP-DOTS-ECS-Graphics-Physics
Hierarchy-Based Entity Component System (ECS) Framework
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