🤹♂️ This Game was developed using CityEngine.jar, java Cocos2dx library on intelliJ IDEA. It structured mainly for Simple Game including player, bullet, enemies, lives, 5 levels in it.
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Updated
Mar 6, 2022 - Java
🤹♂️ This Game was developed using CityEngine.jar, java Cocos2dx library on intelliJ IDEA. It structured mainly for Simple Game including player, bullet, enemies, lives, 5 levels in it.
🏀 BoucingBall is simple pc game with 5 rounds to break blocks moving by pad. It was built with CityEngine.jar, box2d game engine.
Pyga - (pai·ga) A Python Wrapper for CityEngine's Computer Generated Architecture
This is a simple set of functions to calculate standard statistics within CityEngine's CGA programming language using string lists.
This is where my CityEngine CGA Rules put and used for my urban design work.
syntreesizer tries to offer a consistent interface to the ArcGIS CityEngine
Semantic Road Network Description of 3D Urban Environments for the MMK Driving Simulator
Contains some CityEngine Rule files (and data) that I wrote.
Spitzers Architecture School Urban Lab for Unit 26. This repository explores designing and codifying urban systems from the bottom up in City Engine
Serlio enables the execution of Esri CityEngine CGA rules inside of Autodesk Maya.
This repository contains a series of scripting tools that were created to enable data-driven design to support large-scale scenario planning projects. These tools are intended to integrate GIS and CityEngine to enable the creation of large amounts of 3D content to support urban planning/geodesign projects.
In this project I create a fictive campus map with different styles
Puma is a plugin for Rhino and Grasshopper. It provides a Rhino command and Grasshopper components which enable the execution of CityEngine rules within Rhino.
Collection of cga repositories and CityEngine publications
Examples for PyPRT (Python bindings for CityEngine Procedural Runtime).
Python bindings for the "Procedural Runtime" (PRT) of CityEngine by Esri.
Visualise Twitter activity using a procedurally-generated 3D city model
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