A game engine with an emphasis on real-time cutting-edge solutions
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Updated
Jun 3, 2024 - C++
A game engine with an emphasis on real-time cutting-edge solutions
A real-time path tracer from scratch written in C++ using CUDA and OpenGL
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
Game and Media Technology MSc at Utrecht University
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
RenderToy is an experimental path tracing rendering library for academic purposes.
MIS (Multiple importance sampling) and hair bsdf implementation built on top of Yocto/GL
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
SCATMECH: Polarized light scattering C++ class library
A lightweight, portable and powerful pathtracer
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
A GLSL Path Tracer with Disney based material
a simple physically based rendering renderer.
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