A JUCE based cross platform engine for spatial audio installations
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Updated
Apr 4, 2019 - C++
A JUCE based cross platform engine for spatial audio installations
Original as well as derived data for the paper: Encke, Jörg, and Dietz Mathias (2021)
3D Binaural Stellar Spectra Sonification prototype
my internship at AudioEase where I developed a binaural bindelay audio-plugin in JUCE
Let's make binaural beats open source.
This is a plugin to use to conveniently export audio to Binaural Audio Editor sound tracks from your favorite DAW(digital audio work station). This way you can use advanced audio editing capabilities in your favorite DAW and spatialize the audio in Binaural Audio Editor.
Collection of data, plots, and MATLAB software for computing the rigid-sphere head-related transfer function (RS-HRTF) and for reproducing the results in the publication: R. Sridhar and E. Y. Choueiri, "Optimal Series Truncation of the Rigid-Sphere Head-Related Transfer Function for Accurate Binaural Perception," J. Audio Eng. Soc., 2021 (to app…
Binaural Room Reverb
renderer for HOBA (HRTFs on demand for Binaural Audio) framework
Mono-to-stereo plugin that positions sound in 3D space using Head-Related Transfer Functions.
3D sound with TidalCycles.
backend for HOBA (HRTFs on demand for Binaural Audio) framework
Simulate directional sound – deep neural network (DNN) – layer-wise relevance propagation (LRP)
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